[已修复] windows11环境0.4.1编辑器启动失败

下载安装infernuxhub0.4.1, 然后安装0.4.1引擎, 新建0.4.1项目后, 点"启动"报错如下:

安装0.4.0引擎, 新建0.4.0项目, 点"启动"能正常打开编辑器.

The engine process exited with an error:

App name: python.exe

App version:

App ID:

SDL revision: SDL-3.4.16-d232048

SDL chose video backend ‘windows’

SDL chose audio backend ‘wasapi’

INFERNUX_VULKAN_SURFACE requested=1600x900 current=1600x900 extent=1600x900 currentTransform=1 preTransform=1 supportedTransforms=1

Traceback (most recent call last):

File “”, line 1, in

import sys;from Infernux.engine import release_engine;from Infernux.lib import LogLevel;release_engine(engine_log_level=LogLevel.Info, project_path=sys.argv\[1\])

                                                                                        \~\~\~\~\~\~\~\~\~\~\~\~\~\~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

File “E:\code\demo\.runtime\python313\Lib\site-packages\Infernux\engine\_init_.py”, line 203, in release_engine

bootstrap.run()

\~\~\~\~\~\~\~\~\~\~\~\~\~^^

File “E:\code\demo\.runtime\python313\Lib\site-packages\Infernux\engine\bootstrap.py”, line 108, in run

self.\_init_engine()

\~\~\~\~\~\~\~\~\~\~\~\~\~\~\~\~\~^^

File “E:\code\demo\.runtime\python313\Lib\site-packages\Infernux\engine\bootstrap.py”, line 215, in _init_engine

self.engine.init_renderer(

\~\~\~\~\~\~\~\~\~\~\~\~\~\~\~\~\~\~\~\~\~\~\~\~\~^

    width=1600, height=900, project_path=self.project_path

    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

)

^

File “E:\code\demo\.runtime\python313\Lib\site-packages\Infernux\engine\engine.py”, line 155, in init_renderer

self.\_engine.init_renderer(

\~\~\~\~\~\~\~\~\~\~\~\~\~\~\~\~\~\~\~\~\~\~\~\~\~\~^

    width, height,

    ^^^^^^^^^^^^^^

    \_safe_path(project_path),

    ^^^^^^^^^^^^^^^^^^^^^^^^^

    \_safe_path(resources_path),

    ^^^^^^^^^^^^^^^^^^^^^^^^^^^

)

^

RuntimeError: Metadata preparation failed for ‘E:/code/demo/Assets/Scenes/Start.scene’: unknown ResourceType metadata value: Scene

抱歉,这是我的疏忽。下午发布 v2 修复其他问题时,遗漏了新建项目模板中的错误代码,导致了这次启动报错。

现已发布 v3,并进一步排查、修复了默认场景加载、灯光字段和空项目进入 Play 等相关问题,完成了回归测试和实际启动验证。

请同时更新 Hub 和引擎后再试(卸载已有的041版本,并尝试重新安装)。感谢反馈!!

按作者描述操作已解决, 祝此项目越来越好!:+1: :+1: :+1:

感谢支持~我会继续努力的!

window中0.4.1 v3安装后无法创建项目,看上去好像装的是linux的库(?

似乎是今天我更新cloudflare的缓存机制导致的一些问题,正好我现在就在测试和更新这个,不好意思。。。

作为替代方案可以先在github release页面下载windows的whl,并选择本地安装 :face_with_spiral_eyes:

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新版本v042已发布,该问题已修复